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Whenever performing an action you see a large circular progression bar, which is helpful and very obvious but really the beauty in Payday lies in the detail on some of the levels. It’s more crisp, sharp, and with all the things like weapon/mask/safehouse customisation it’s a lot more enjoyable. Visually, Payday 2 is better looking than Payday. The offshore account however has a bit of mystery to it – supposedly you can buy assets for your safehouse and that may come from your offshore account. The spending account does what it says on the tin, you spend it: on guns, on assets, on mask customisations and the like. When you get paid you receive money in both an offshore account and a spending account – for instance I have near $100M in my Offshore and $3M in my spending account (trust me, guns get expensive!).
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the harder the difficulty) the higher the payday. At the end you’ll receive a nice bundle of money and the more risk in the job (i.e. A day is a phase in the heist – for instance securing cocaine – and the next phase might be fencing the cocaine whilst trying to also protect it. Originally you’d do a job and you’d know what would happen, now, however, heists are broken down into days with the largest being 7 days worth. As well as, heists themselves have changed. However, you must be quick to choose your mission as each has a timer attached to it before it’s removed and another takes its place. Now, with you are presented with a map of heists, in progress or fresh.
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In Payday you’d select 1 mission from about 8, the difficulty and your own gear. Looking at gameplay design the biggest change would have to. Cash can also be used to buy `assets` for a level – such things as an extra medic bag, an ace pilot for the helicopter or even a sniper to help take care of those extra pesky foes. Instead of money acting as an XP bar, you get actual experience and actual in-game money, which allows you to level up part of your skill tree or buy or customise the plethora of new guns available to the player. This can weigh you down causing slower movement, and the heavier the loot the shorter distance you can throw it. There is also the idea of loot actually being carried by players, so instead of just securing money, each player will have to carry an actual bag of money. A good example is the new and highly anticipated stealth mechanic, this will allow players to stealth certain missions without a hitch or without alerting anyone – however you’ll need either great skills or a good team as it can be harder than you think. In terms of gameplay, Payday 2 will feel incredibly familiar to those who played the original, in terms of basic gameplay and co-op mechanics, however many things are improved or polished to make the game feel that bit more responsive. There isn’t a story as such – the game focuses more on personal progression and having the experience of being a true Heist Team. For those that are new to the franchise, first off welcome, secondly get down otherwise your team will get tired of picking you up and finally grab the cash goddamit! Anyway, in terms of story Payday doesn’t really have much – if you’re familiar with the first one there is more of a pretense and set-up and progression but it’s not actually fleshed out or integral in any major way to the game. Which means shoulder your rifle, holster your pistol and strap on your mask because the SWAT teams are inbound and they don’t know the meaning of “Giving Up”.įor those who are familiar to Payday, you’ll know a fair bit about the story aspect of the game. After a long, long, incredibly long wait Payday 2 is finally out.